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Updates & dev blog

What's been built in town lately. The game is updated actively.

Crime comes to town (and so do the police)

Residents now steal food, tag walls and break into homes – and a single patrol car with flashing lights tries to keep up. A story of shifts, getaways, and one very confused 16-year-old officer.

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A huge update: the city improves from every side

After the buses came not one big feature but ten small ones from every direction: fire spreads, water gained depth, t...

Buses arrive in Taajama

The city gets public transport: build a depot, buy buses, draw your own lines and stops – and watch the traffic ease.

The residents found their voice

Citizens now write to you directly, a row house appeared in town, and buildings started catching fire.

A little fine-tuning

The game now runs about 40% smoother, plus other small niceties.

At least six buckets of new fun – more game alongside the simulation!

A pile of things has been brewing for weeks, and now they ship as one big package. More fun, more humour, more planni...

The economy is now genuinely challenging

No more getting rich by accident – now you actually have to run the city. Taxes are the core of your income, and upke...

Schools got a front yard 🌳

The high school is now a big 3×3 campus and the comprehensive school grew to 2×3 – each gained its own yard with step...

Residents now have dreams 💭

Every resident has a life dream and a roadmap toward it – education, dream job, wealth and family. Build the right th...

Here it is, after far too much dithering

Years of notes, stalling and shelving. A year ago the first prototype was born, and now the town finally opens to the...