Taajama Online keeps growing. This is a rough look at what's up next and what we dream about further down the road. Ideas evolve along the way.
⚠️ This is a rough list, not a list of promises. Features, order and details may change or get dropped. Finished things live in the dev diary.
These are closest to shipping — on the drawing board right now.
Seasons and weather stop being mere scenery. Winter cold, summer drought and storms begin to shape the city and everyday life.
A beautiful, clean city starts to attract tourists. Landmarks and sights bring in money.
A bigger pile of ideas that build on the systems already in the game.
Diseases can spread from resident to resident at schools, workplaces and on the bus. Planning your health station's capacity gets genuinely tense.
Buildings age and need upkeep or repair, otherwise they gradually crumble into ruins.
The current fire system expands with bigger fire stations and hydrants for a faster response.
Gas stations and charging points as infrastructure. Fleet electrification ties into the power grid and pollution.
A recycling centre curbs landfill pollution and slows it filling up — a cleaner answer to the trash problem.
The drinking-water system gets its mirror image: untreated wastewater fouls lakes and lowers water quality.
An ageing population starts to weigh on the city. The elderly get looked after better than before.
When housing runs out, homelessness becomes a visible crisis, emergency shelters are only a temporary patch.
The noise map hooks into mood and night quiet. Don't zone homes next to noisy industry and traffic.
City emissions and energy choices get more options. Back renewables or lean on cheap coal.
The university starts producing research that unlocks new buildings, a city-wide payoff for higher education.
A car-free centre, a plastic ban and other rulings, each with its own price.
A graduate who can't find their dream job moves away. Your education investment has to meet the right jobs.
A narrow gene pool starts to genuinely show in the health and stories of newborn residents.
A third place that quietly touches education, mood and idle youth.
Football, basketball, skating and playgrounds: exercise boosts health and keeps young people engaged.
The best reason to keep the water clean. Pollute the nearby lake and the beach closes — a magnet for summer tourism.
Fishing, bridges, harbours and hydropower. Water stops being a wall and becomes a planning puzzle.
A new two-player feature that brings more interaction between players. Residents weigh in on which of you is running the city better.
The longer-term dream: a living culture scene where real residents grow into local stars.
Clubs wake up when the rest of the city sleeps. Young people meet each other, for better and worse.
Restaurants, cuisines and star reviews. A cook can rise from the kitchen track to celebrity chef.
Your city fields a team of real residents and faces the neighbour across the seam. Real rivalry without forced conflict.
Musician residents start bands, play clubs and can rise to local fame with a breakthrough.
Exhibits assembled from your own city's events: great fires, founding families and former residents.
Media that broadcasts content, shapes opinion and can swing the mayor's approval.
Artist residents produce works; a masterpiece sells for a fortune and puts the city on the map.
A big tourism magnet with seasonal fairs.
Athletes, musicians and chefs build reputation. A famous resident's fate is a whole-city event.
Give the city its own brand beyond a name: a signature beer with awards, export income and festivals.
Missing something you'd love to see in town? Tell us through feedback — player wishes steer development.